module Video_Game_Consoles

{
    imports
    {
        Base

    }
	
	model SNES_Main
	{
		mesh        = WorldItems/SNES_Main,
		texture     = WorldItems/SNES_Main,
		scale       = 1,
	}
	
	model Atari_Main
	{
		mesh        = WorldItems/Atari_Main,
		texture     = WorldItems/Atari_Main,
		scale       = 1,
	}
	
	model GameBoy_Main
	{
		mesh        = WorldItems/GameBoy_Main,
		texture     = WorldItems/GameBoy_Main,
		scale       = 1,
	}
	
	model Genesis_Main
	{
		mesh        = WorldItems/Genesis_Main,
		texture     = WorldItems/Genesis_Main,
		scale       = 1,
	}

	model NES_Main
	{
		mesh        = WorldItems/NES_Main,
		texture     = WorldItems/NES_Main,
		scale       = 1,
	}
	
	model Game_Gear_Main
	{
		mesh        = WorldItems/Game_Gear_Main,
		texture     = WorldItems/GG_Main,
		scale       = 0.1,
	}
	
/****************animation_props****************/
	
	model GameBoy_A
	{
		mesh        = WorldItems/GameBoy_A,
		texture     = WorldItems/GameBoy_Main,
		scale       = 1,
	}

	model GameBoy_E
	{
		mesh        = WorldItems/GameBoy_E,
		texture     = WorldItems/GameBoy_Main,
		scale       = 1,
	}
	
	model SNES_Controller_A
	{
		mesh        = WorldItems/SNES_Controller_A,
		texture     = WorldItems/SNES_Main,
		scale       = 1,
	}

	model NES_Controller_A
	{
		mesh        = WorldItems/NES_Controller_A,
		texture     = WorldItems/NES_Main,
		scale       = 1,
	}

	model Genesis_Controller_A
	{
		mesh        = WorldItems/Genesis_Controller_A,
		texture     = WorldItems/Genesis_Main,
		scale       = 1,
	}
	
	model Atari_Controller_A
	{
		mesh        = WorldItems/Atari_Controller_A,
		texture     = WorldItems/Atari_Main,
		scale       = 1,
	}

	model Game_Gear_A
	{
		mesh        = WorldItems/Game_Gear_A,
		texture     = WorldItems/GG_Main,
		scale       = 0.1,
	}

	model Game_Gear_E
	{
		mesh        = WorldItems/Game_Gear_E,
		texture     = WorldItems/GG_Main,
		scale       = 1,
	}


/****************games****************/

/*GameBoy*/

	model GB_Cartridge_Tetris
	{
		mesh        = WorldItems/GB_Cartridge,
		texture     = WorldItems/GB_Cartridge_Tetris,
		scale       = 1,
	}

	model GB_Cartridge_Zelda
	{
		mesh        = WorldItems/GB_Cartridge,
		texture     = WorldItems/GB_Cartridge_Zelda,
		scale       = 1,
	}
	
	model GB_Cartridge_Kirby
	{
		mesh        = WorldItems/GB_Cartridge,
		texture     = WorldItems/GB_Cartridge_Kirby,
		scale       = 1,
	}
	
	model GB_Cartridge_Fantasy
	{
		mesh        = WorldItems/GB_Cartridge,
		texture     = WorldItems/GB_Cartridge_Fantasy,
		scale       = 1,
	}

	model GB_Cartridge_Mario
	{
		mesh        = WorldItems/GB_Cartridge,
		texture     = WorldItems/GB_Cartridge_Mario,
		scale       = 1,
	}
	
/*Atari*/
	
	model Atari_Cartridge_Asteroids
	{
		mesh        = WorldItems/Atari_Cartridge,
		texture     = WorldItems/Atari_Cartridge_Asteroids,
		scale       = 1,
	}
	
	model Atari_Cartridge_Combat
	{
		mesh        = WorldItems/Atari_Cartridge,
		texture     = WorldItems/Atari_Cartridge_Combat,
		scale       = 1,
	}
	
	model Atari_Cartridge_MSPacman
	{
		mesh        = WorldItems/Atari_Cartridge,
		texture     = WorldItems/Atari_Cartridge_MSPacman,
		scale       = 1,
	}
	
	model Atari_Cartridge_Pitfall
	{
		mesh        = WorldItems/Atari_Cartridge,
		texture     = WorldItems/Atari_Cartridge_Pitfall,
		scale       = 1,
	}
	
	model Atari_Cartridge_Spaceinvaders
	{
		mesh        = WorldItems/Atari_Cartridge,
		texture     = WorldItems/Atari_Cartridge_Spaceinvaders,
		scale       = 1,
	}

/*SNES*/

	model SNES_Cartridge_Mario
	{
		mesh        = WorldItems/SNES_Cartridge,
		texture     = WorldItems/SNES_Cartridge_Mario,
		scale       = 1,
	}
	
	model SNES_Cartridge_Mana
	{
		mesh        = WorldItems/SNES_Cartridge,
		texture     = WorldItems/SNES_Cartridge_Mana,
		scale       = 1,
	}
	
	model SNES_Cartridge_Fox
	{
		mesh        = WorldItems/SNES_Cartridge,
		texture     = WorldItems/SNES_Cartridge_Fox,
		scale       = 1,
	}

	model SNES_Cartridge_MK2
	{
		mesh        = WorldItems/SNES_Cartridge,
		texture     = WorldItems/SNES_Cartridge_MK2,
		scale       = 1,
	}
	
	model SNES_Cartridge_NBA
	{
		mesh        = WorldItems/SNES_Cartridge,
		texture     = WorldItems/SNES_Cartridge_NBA,
		scale       = 1,
	}
	
/*NES*/

	model NES_Cartridge_Contra
	{
		mesh        = WorldItems/NES_Cartridge,
		texture     = WorldItems/NES_Cartridge_Contra,
		scale       = 1,
	}
	
	model NES_Cartridge_Mario3
	{
		mesh        = WorldItems/NES_Cartridge,
		texture     = WorldItems/NES_Cartridge_Mario3,
		scale       = 1,
	}
	
	model NES_Cartridge_MegaMan
	{
		mesh        = WorldItems/NES_Cartridge,
		texture     = WorldItems/NES_Cartridge_MegaMan,
		scale       = 1,
	}

	model NES_Cartridge_Metroid
	{
		mesh        = WorldItems/NES_Cartridge,
		texture     = WorldItems/NES_Cartridge_Metroid,
		scale       = 1,
	}
	
	model NES_Cartridge_Zelda
	{
		mesh        = WorldItems/NES_Cartridge,
		texture     = WorldItems/NES_Cartridge_Zelda,
		scale       = 1,
	}
	

/*Genesis*/

	model Genesis_Cartridge_aladdin
	{
		mesh        = WorldItems/Genesis_Cartridge,
		texture     = WorldItems/Genesis_Cartridge_aladdin,
		scale       = 1,
	}
	
	model Genesis_Cartridge_gaxe
	{
		mesh        = WorldItems/Genesis_Cartridge,
		texture     = WorldItems/Genesis_Cartridge_gaxe,
		scale       = 1,
	}
	
	model Genesis_Cartridge_ghouls
	{
		mesh        = WorldItems/Genesis_Cartridge,
		texture     = WorldItems/Genesis_Cartridge_ghouls,
		scale       = 1,
	}

	model Genesis_Cartridge_sonic
	{
		mesh        = WorldItems/Genesis_Cartridge,
		texture     = WorldItems/Genesis_Cartridge_sonic,
		scale       = 1,
	}
	
	model Genesis_Cartridge_street
	{
		mesh        = WorldItems/Genesis_Cartridge,
		texture     = WorldItems/Genesis_Cartridge_street,
		scale       = 1,
	}

/*Game_Gear*/

	model GG_Cartridge_Streets_Of_Rage_2
	{
		mesh        = WorldItems/GG_Cartridge,
		texture     = WorldItems/GG_Cartridge_SoR2,
		scale       = 0.1,
	}
	
	model GG_Cartridge_AxBattler
	{
		mesh        = WorldItems/GG_Cartridge,
		texture     = WorldItems/GG_Cartridge_AxBattler,
		scale       = 0.1,
	}

	model GG_Cartridge_Shinobi
	{
		mesh        = WorldItems/GG_Cartridge,
		texture     = WorldItems/GG_Cartridge_Shinobi,
		scale       = 0.1,
	}
	
	model GG_Cartridge_Sonic
	{
		mesh        = WorldItems/GG_Cartridge,
		texture     = WorldItems/GG_Cartridge_Sonic,
		scale       = 0.1,
	}
	
	model GG_Cartridge_Vampire
	{
		mesh        = WorldItems/GG_Cartridge,
		texture     = WorldItems/GG_Cartridge_Vampire,
		scale       = 0.1,
	}

}
